![]() When I had to stop for a break, both of my kids took the game for a spin and had a blast playing on Steam with an XBox controller. Each of your evolutions have different powers, and you can willingly choose to devolve to an earlier form to destroy parts of the environment that are blocking your progress. The mechanic here is that you can defeat certain foes to gain new pixels, transforming into higher-res forms. Adventures of Pip is a beautiful platformer featuring Pip, a single pixel trying to save the kingdom after the evil Queen DeRezzia steals all the pixels, downgrading citizens from 32-bits to low resolution. Never did I think a lowly pixel could be so enticing. I wanted to use the pun, “Let’s get ready to Runbow!”, but they already took it. There were huge smiles in the group this was one of the few games for which I lined up a second time! Runbow sports six modes in total and online play as well, so check out the trailer and then head to the Wii U shop to pick up this gem. Activated powers you hit during the run only add to the frenzied action. The mode that was on display was a local nine-player multiplayer race (yes, nine local simultaneously), and the action was frenzied as we leaped across the level, yelling out cheers and curses as level elements helped us out or got in our way. The upshot is that a surface you’re standing on might suddenly disappear as it matches the new background color, letting you fall through, or a wall might appear in front of you, blocking your progress. Items that blend in to the background have no substance. Structural items of the level are generally fixed in color, meaning that they either become visible when the background changes, or instantly blend in so that you can’t see them. A platformer action party game for the Wii U, it features a unique mechanic with its play on color: the background is continually changing, sweeping in a new colors. I got a chance to try Runbow in the Nintendo indie room. The graphics make for a real treat as you build your creation ever larger. Water falls delightfully off the edge of the world. Fate Tectonics is out for PC and Mac on Steam September 9th, and you can see a highly enjoyable “let’s play” of the alpha from over a year ago here. Achievement time bonuses are cumulative, meaning that you have more time available to you on your next attempt. When your time is up, you stop building and are given the tools to destroy your world, a process both dismaying and highly enjoyable as you rain disasters upon your creation. Achievements are essential as they add to the time you have before DOOM arrives. You are able to place elements of civilization, settlements and fleets, to stabilize the tiles, with the end result being that you are able to lay more tiles and attain new achievements. The more you add to your landscape the harder it becomes to maintain it while pleasing the Fates, with tiles on the edges being torn asunder and falling into the abyss. They flitter about your world, sometimes approving of your choices, occasionally assisting, or, more frequently, causing havoc. However, you create both at the behest of, and in defiance of, the Fates. The experience feels like working on a magical puzzle and is very zen-like you can easily enter a relaxed state as you build your world up from nothing while enjoying the pleasingly appropriate soundtrack. Tiles can have multiple types of land on their edges, so you may have to connect two sides to water, another to grassland, and the fourth to forest. ![]() Of course I did! Fate Tectonics is a game where you build a world by laying and connecting tiles. I passed by a booth and heard a voice ask me if I wanted to try a tile-matching puzzle game. While these games are in no particular order (other than Battle Chef Brigade at #1), if you missed part I of this article you should check out what other awesome games caught my eye. The indie scene at PAX was vibrant, with fun and innovation on display at every turn. Welcome to part II of my Pax Prime Indie roundup.
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