![]() MN : We introduced Careers to guide player progression. ![]() GB: What can Riders offer to those who want a certain degree of linearity e.g. So, you’ll find many places from where you can start your exploration. MN : Each event has a fast travel point close to it, and many of the summits too. GB: The fast travel was only mentioned for Riders Ridge is it available for starting points? There are plenty of things to discover as you explore – stunts, challenging activities, landmarks as key points of interests, even lost special gear! All of these are incentives for you to leave the road and explore, discovering trails and places where you can have fun just riding. So yes, you’ll be travelling to reach events, and by doing so, you could be attracted by signs in the surroundings to find hidden surprises in the map. MN : We really want players to connect with the world, so to us, travelling this beautiful place is a key ingredient of the overall gameplay loop. finding landmarks, heading to starting points for tracks/courses GB: Can you elaborate more on the exploration? E.g. Of course, we’ve welded them together which isn’t true to reality, but this is done for gameplay purposes, condensing the playgrounds to offer gameplay everywhere. Each one offers a unique gameplay experience for our 5 sports. All regions are reproduced from topology and GPS data, so they are true to reality complete with memorable vistas and famous landmarks. MN : We have one single map featuring 7 distinct regions: Zion, Canyonland, Yosemite, Mammoth Mountain, Sequoia Park, Grand Teton. GB: How big is / are the map(s)? How connected are they? There is an offline mode called Zen Mode where you’ll be able to freely explore the map and ride everywhere you want seamlessly, but all activity and progression will be turned off. MN : The game is designed to be online, and it’s definitely where you’ll have the true experience of Riders Republic. GB: As I understand it, the world is pretty seamless, and you’ll encounter other players along the way, so, it’ll be always online? No “true, offline” single player? We had the technology to reproduce these places, so the promise of bringing players excitement made the US National Parks the obvious choice for us. ![]() Lots of people have seen these shots of Half Dome (Yosemite National Park), Angels Landing (Zion National Park), Thor’s Hammer (Bryce Canyon National Park). The national parks have another thing going for them: the postcards. Few places on Earth could offer the variety of locations in the same geographic area – snowy mountains, rocky terrain, narrow canyons, deep forests etc. When we approached the design of a new world, we wanted to have something that could feel beautiful, rich, varied and into a single place for all our sports, and didn’t want multiple maps. The national parks are home to some of the most prestigious competitions and incredible videos, as theaters of the most thrilling moments of the sports we featured. As we were deciding on our sports line-up and introduced the mountain bike, many of the most iconic stories and references are from the US. MN : I think there are two parts to this obvious decision. Why not opt for a selection from various other countries? GB: You’ve focused on parks in the United States for launch. ![]() We wanted the game to be more welcoming too, to let anyone jump in, figure out the controls and assist options to play the game the way they see fit. We have witnessed how players interacted with each other and its positive contributions, hence social and multiplayer have been key pillars on which we decided to build Riders Republic. For instance, snowmobiles are in the game as it has been one of the most requested additions. As devs, we experimented here and there, made mistakes, and found great success with late additions like the rocketwings or the X-Games which helped us shape some of the aspects of Riders Republic. MN : We listened a lot to the community, gathering insights. GamerBraves: What have you learnt from developing Steep?
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